Knight is the most mysterious figure in a chess game. The main distinguishing feature — change the color of the field with each move. 
It is required to determine whether a knight standing on a cell with the specified coordinates (row number and column number) can beat a piece standing on another specified cell.
Input
Four numbers are entered: the coordinates of the knight and the coordinates of another figure. Coordinates are integers between 
1 and 
8.
Imprint
It is required to output the word 
YES if the knight can capture the piece in 1 move, otherwise output the word 
NO.
 
Examples
| # | 
Input | 
Output | 
| 1 | 
1 
1 
2 
3 | 
YES | 
| 2 | 
3 
2 
8  
3 | 
NO |